Let’s get one thing straight here: G2A doesn’t sell anything. It’s a platform where you have plenty of sellers: retailers & wholesalers, developers & publishers, and there’s an occasional person who happens to have some unused keys they want to get rid of and earn a little.
Still, you might’ve heard that g2a is where thieves sell sketchy digital product keys bought using stolen credit cards, which is repeated ad nauseam. But is it any true?
First off, you need to get these keys somewhere, you need a source. This is where the first problem appears.
Look, when you buy a game on, say, Steam or Uplay, or even Epic, you don’t get a reusable key. You get a game that gets instantly activated on your account. OK, you can gift a key to somebody, sure. Still, you can only buy one (ONE) key at once. Forget about getting dozens of codes within a single transaction. So, no, this is not an option.
OK, you can try some small-time dev store without any anti-fraud security measures. But you’re not going to any of the most popular games/anything that’d sell fast, because it’s well-known, just indie stuff, so this complicates things.
But let’s say you’ve somehow stole a key that and you want to sell it on g2a. Here comes another problem: the platform uses a whole lot of security measures and verification methods, so you’ll probably get banned before you even get a chance to sell anything.
Even if you somehow get the key on the marketplace, all this hassle and effort required to sell such stuff on g2a is just a colossal waste of time for a very little payoff (if any).
As you can see, stealing keys and selling them on sites like g2a is very complicated, requires so much work, and it’s absolutely not profitable.
By the way, if this was true, g2a would’ve been long gone by now.